Due to it becoming more and more important to us i decided that i would sit down and try my hand at "sequencer" within UE4, this is part of the unreal engine that replaced Matinee (Thank the lord right?)

After watching a couple of dev diaries and reading some of the Unreal Engine help documents, i managed to come out of it with a little example, its far from perfect but it was super fun to work with (albeit stressful at times).


Feedback is welcome!